Artificial intelligence for games
- Exclusive ContentScan the cover in the app
- CommunityDiscuss & Share
About this book
Game AI can make or break how well a game sells, yet building it well is hard for developers. Ian Millington, a programmer with many years in the games industry, tackles this problem by showing how to raise the quality of AI in games. Examples drawn from more than a hundred published titles and ten detailed case studies anchor the explanations, and the book also presents several techniques that few developers currently use. Readers get a complete tour of the development process, from first design to finished implementation, with pathfinding, movement, and decision making covered along the way.
This second edition adds new material on AI-oriented gameplay, behaviour-driven AI, and casual puzzle games. Each chapter ends with exercises, which makes the book suitable for university courses on game AI. The companion website provides a library of C++ source code and demonstration programs, along with a full commercial library of AI algorithms and techniques.
The book suits programmers working on game AI, students taking game development courses, and instructors who need teaching material on the subject.
Reader reviews
No reviews yet. Share your thoughts on this book in the Appilog app.
Book Details
- ISBN
- 9780123747310
- Author
- Ian Millington
- Publisher
- Unknown Publisher
- Genres
- Technology & Computing
Media & Extras
This book has 0 videos that play on its cover. Scan the cover with the Appilog app to watch.
Get the app


