Gamify Education
About This Book
Teachers who have relied on traditional rewards for motivation have found those methods losing their effect. The author describes how school closures made things worse, leaving students disengaged and educators frustrated and short on ideas. From that low point came a different approach: treat the whole classroom as one large game. The goal is not to turn lessons into games but to help students genuinely invest in their own education. In the classroom described, experience points and gold act as the currency, and students defeat monsters and gather treasure. Once the initial upheaval passed, the author concluded that after education had been gamified, a return to the old methods was no longer an option. Written for teachers struggling to motivate their students, the book sets out Four Cornerstones for building a classroom game. It also offers practical strategies drawn from other teachers, who share their own accounts of adopting this approach. The book closes with a yearlong game that teachers can adapt to bring playfulness into their own classrooms.
ISBN: 9781962239004
Unlock Exclusive Content
Experience the hidden layers of 'Gamify Education'. Scan the book cover with the Appilog mobile app to see behind-the-scenes videos, author reviews, and interactive digital stories.
Available on iOS & Android






