Intelligent computer graphics 2009
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About this book
This Springer volume gathers recent research from the Intelligent Computer Graphics community, a group whose membership has expanded each year. It continues the publisher's earlier book, Artificial Intelligence Techniques for Computer Graphics, and reflects a shift toward using intelligent methods to speed up rendering and to reach more precise results than conventional approaches allow.
The techniques covered come mainly from artificial intelligence. Constraint satisfaction and evolutionary methods support declarative scene modelling. Heuristic search and methods borrowed from strategy games are applied to scene understanding and to exploring virtual worlds. Multi-agent systems and evolutionary algorithms drive behavioural animation, among other applications.
The editors also point out that human reasoning, not only machine intelligence, can succeed where standard graphics methods, even those combined with AI, offer no workable answer. Scene understanding with partly inaccessible areas is given as an example of such a problem.
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Book Details
- ISBN
- 9783662505731
- Author
- Dimitri Plemenos
- Publisher
- Unknown Publisher
- Genres
- Technology & Computing
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