Mathematics and Physics for Programmers
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About this book
Plenty of programmers start out with little formal training in the math and physics that game development and other demanding software require. Sooner or later, though, most of them hit a problem that calls for ideas such as collision detection, 3D vectors, transformations, game theory, or basic calculus. Kodicek's book builds that foundation from the ground up, and its explanations are not tied to any one programming language. Throughout, the material is illustrated with examples and applications drawn from game programming. Each chapter ends with a set of exercises so readers can practise the techniques. The accompanying CD-ROM contains simulations of the principles covered in the text, together with the source code.
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Book Details
- ISBN
- 9781584503309
- Author
- Danny Kodicek
- Publisher
- Charles River Media
- Genres
- Science & MathematicsTechnology & Computing
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