Rules of Programming
About This Book
Rules of Programming is a guide to the philosophy of programming, offering a different and entertaining way to think about the craft. It is organized as 21 pragmatic rules, each given its own stand-alone chapter. Chris Zimmerman, cofounder of the video game studio Sucker Punch Productions, puts basic truths of programming into memorable aphorisms and then reinforces each one with examples taken from real code. The rules gather the essential wisdom that a newly minted programmer needs, and they offer thought-provoking ideas for more experienced programmers too. Managers will also find it useful as a practical resource for training new members of their teams.
ISBN: 9781098133115
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